![]() When developers were only capable of showing us wireframe graphics, we understood that everything was an abstraction. I'm making this up as I go along, so forgive me if this theory isn't 100% polished, but I think it generally works, and it explains some of the problems people have with modern AAA titles like Skyrim. Maybe "realism" is the better term overall. When I say "content detail," I'm talking about the realism of the world and the way the character interacts with it. ![]()
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